2025年2月20日 星期四

week 2. form & function in Slow Tech

1. reading: Slow Technology p. 209, Section 6, Form and Function
2. Student present "slow technology" examples


Exercise:
Slow technology design with "cross-sensory" reflection.
See p. 206, 4.2 the art of concentration

example 1: "dark & big audio"  gradually changes to "light & silence"
example 2: "noisy & dark" gradually changes to "silent & bright"
example 3: INTOUCH project: 色溫 & 溫度

example 4: Mindball


example 5: Remind mirror

http://www.am2.jobs/index.cfm?pagetype=products&codeID=302422


Make your sketch of "cross-sensory" interaction for concentration


Reading next week:
The slow design principles 
Students present "slow design principles" on 3/10 : 
Select at least "one slow design principle", describe the definition, explain the examples in paper, and give your own example(s).

EX2 uploads to google drive by 3/10

2025年2月9日 星期日

week 1. Introduction: beyond usability

Introduction to this semester topics, beyond usability:

Part I:  Slow Technology & Mindful Interaction (8 weeks)



Part II: Material Turn (8 weeks)




wabi-sabi, material interaction, poetic interaction & slow speculation







Beyond usability:

互動設計派典建構之路


1. introduction to interaction design (Verplank's framework)
    Interaction Design Sketchbook

2. Slow Technology by Redstrom

examples:

http://entretags.de/long-living-chair/





https://ishback.com/slowgames/







Search "Slow Technology" in ACM DL

Why linear time? How about non-uniform speed of time?
https://www.easdalcoi.es/en/projects/sonno-alarm-clock/


Homework 1:
  Search at least 3 "slow technology" interaction design projects.
  keywords: slow technology, slow design, slow interaction, slow game...
  Deadline: 2/24, 2025

Project 1:

Slow Technology interaction design sketch
Deadline: 3/10, 2025 (propose and discuss)

Reference:

Wenn-Chieh Tsai, Amy Yo Sue Chen, Sheng-Yang Hsu, and Rung-Huei Liang. 2015. CrescendoMessage: interacting with slow messaging. IASDR 2015.



week 16. final project demo