2025年3月30日 星期日

week 7. slow tech & mindful interaction

1. Students propose concepts of project 1.

Design Frictions for Mindful Interactions

"Microboundaries
A microboundary is an intervention that provides a
small obstacle prior to an interaction that prevents us
rushing from one context to another. It does this by
creating a brief moment in which we might reflect on
what we're doing. This small barrier to interaction can
be implemented via a short time cost and prompts a
switch from System1 behaviour to that of System2.
Microboundaries slow us down before acting."

 designed friction to provide "micorboundary" for system 1 changing to system 2
 System 1 v.s. system 2 thinking by Daniel Kahneman



The aesthetic of friction (Pleasurable Troublemakers)

Designing Mindful Interaction:The Category of Performative Object by Kristina Niedderer

Questions:
What are the possible experiential qualities that are elicited by slow technology? anticipation, mindfulness, reflection, microboundaries?




References:

Increasing Accuracy by Decreasing Presentation Quality in Transcription Tasks

Designing with Friction: Inverting Notions of Seamless Technology



“diegetic frictions” and “extra-diegetic frictions”

"diegetic” refers all situations, events and char-acters that act inside a narration, whereas “extra-diegetic” refers to all narrative devices
that act outside of the narrative world (Neumeyer, 2009)"

Figure 4. Slow Tech -> friction



"It is telling that the archetypical dimension in the Cognitive Dimensions of Notations (Green, 1989) is viscosity, a metaphor rooted in materials and resistances, aiming to bridge them with
the seemingly immaterial and disembodied world of notations."

"There have been proposals to design GenAI systems that introduce productive resistances as catalysts for the development of intention. Rather than an assistant, AI can act as a critic or provocateur (Sarkar, 2024;
Sarkar et al., 2024). AI can be antagonistic (Cai et al., 2024). AI can cause cognitive glitches (Hollanek,
2019). AI can act as cognitive forcing functions (Buçinca et al., 2021). These proposals are counter to
traditional narratives of system support, system disappearance, and system non-interference. They can
be seen as successors to previous counternarratives raised by researchers such as critiques of the doctrines
of simplicity and gradualism (Sarkar, 2023c), critiques of seamlessness (Chalmers & MacColl,
2003), critiques of reversible interactions (Rossmy et al., 2023), the case for design frictions and microboundaries
(Cox et al., 2016), reframing of ambiguity as design resource (Gaver et al., 2003), and
calls for attention checks in AI use (Gould et al., 2024).10"

"How can we build GenAI tools with inherent, productive resistances that are part of working with the
tool, not an additional thing that users need to “pay” attention to?"





2025年3月14日 星期五

week 5. slow design & slow lab

Student presentation on:
The slow design principles

 Related design cases :
  Slow design by Barbara Grosse-Hering

Question and discussion:
1. what are the differences between slow tech and slow design?
2. What are the possible applied area of Redstrom's slow tech and the Slow Lab's design principles?
 REFLECTION, CONSCIOUSNESS, PROGRESS: CREATIVELY SLOW DESIGNING THE PRESENT

Project 1 proposal: March 31, 2025
             project presentation: April 7th, 2025
Slow Something:
  0. collect your annotated portfolios for slow technology or slow design (see Botanical Printer )
  1. propose slow + another_thing
  2. discuss the time element (fast vs. slow), reflective aspects, amplifying environments (hide or reveal), form (simple or complex), material...
  3. Let generative AI play a role in data-transformation and form-making
  4. Sketch your design (design the form, and print out as situated probes (see Botanical Printer )
  5. Evaluate your design (situated photos, 翻頁年曆, google 日曆提醒法...)
  6. summarize design principles

References:
1. Odd Interpreters
2. Indoor weather station / Local barometer / drift table
3. Photobox / Olly radio 
4. Reflexive printer / mettle / Crescendo Message / Botanical Printer

2025年3月8日 星期六

week 4. evaluating slow technology

Student presentation :
The slow design principles
 Slow design by Barbara Grosse-Hering



1. Reading "Evaluating Slow Technology"
2. Message with slow technology examples:
ChatterBox






GoSlow: designing for slowness, reflection and solitude


Photobox: on the design of a slow technology




The reflexive printer: toward making sense of perceived drawbacks in technology-mediated reminiscence




From 紙飛機 app to mettle

Question: 
  1. How to design the quality of "Anticipation"?
  2. How to evaluate slow design?
  3. What is mindful interaction? How to relate it to slow design?

Reading articles:
   p. 209 : Evaluating Slow Technology
   art work vs. tools  evaluation
   " in a way similar to the methods developed in art critique: cultivating evaluation as the art of explanation and understanding."

    introducing slow design principles
    Case study of JuicyMo:
      1. current use analysis 2. ideation of JuicyMo  3. explain relevance to 6 principles 4. user test with principle cards and semi-structured interview

    propose 3 interaction movements
    analysis through interaction vocabularies (paired contrasts)
    levels of Richness, Control & Engagement (quantitatively)






    









week 16. final project demo